Icons and Panes.
When we take a window and iconify, we are creating a "small version" of it. The icon is a representation of the window, and to some extent, the contents of that window. Some windowing managers support the notion of a "rollup", which is just a title bar. I don't see any advantage to doing this over what I get by, say, minimizing a window. I've got the title bar right there on the bottom of my screen, where it can't be covered by something else.
Within an application's own views, in its more complex state, we don't seem to have progressed very far in finding intermediate representations of information. By intermediate I mean something that is smaller than the normal, detailed representation, but doesn't take up the same real estate. I have been wondering lately if this is due to constraining ourselves, in the large part, to rectangle-based interfaces. Would other shapes such as ellipses make better use of real estate?
There is a notion of the "thing I am focused on" -- that can live at the center of the ellipse. I can see somewhat less information before, and somewhat less after. I populate those "corners" with other information (context) of value to me.
It's about focus and context again. From a geometric standpoint, how do we most efficiently present multiple sources of information?
The Haystack project is an aggregator showing all kinds of neato information on the screen at once. I don't think that's very helpful -- after all, I'm about to do something with some of it, right? Why do I have to constrain myself to a little corner of the screen. Where are the smooth transitions from one focus-and-context to another?
12:26:20 PM
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